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  • MANUAL
    • About Common Lab >
      • Background
      • Timeline
    • Activities Rationale >
      • Tale of X Cities & Media Competences for Community Building
      • State of the Arts & Digital Public Spheres
    • Key Theoretical Concepts >
      • Social Innovation through Art
      • Art for Social Change
      • Post-Industrial Design
      • Cultural Creative Industries
      • Bibliography
    • Case-Study >
      • About the case study
      • Tale of X Cities Key Results and Findings
      • Lessons Learned & Recommendations
      • Model Project Flow
      • Media Productions as Evaluation Tool
      • Digital Events & Communication Formats
  • ACTIVITIES
    • Tale of X Cities >
      • Tale of X Cities - About
      • Tale of X Cities Festival - Live
      • Tale of X Cities Festival - Partner Activities
      • Tale of X Cities Festival - Art Works
      • Tale of X Cities - Partners
      • Tale of X Cities - Seminars
      • Tale of X Cities - Resources
      • Tale of X Cities - Frequently Asked Questions
    • State of the Arts >
      • State Of the Arts - About
      • State Of the Arts - Conference 2021
      • State Of the Arts - Conference 2020
      • State of the Arts - Commission
      • State Of the Arts - Intro Discussion
    • How To >
      • How To Build a community in 10 days
      • How To Break and Rebuild your mug in 10 days
      • How To Research
  • RESOURCES
  • Credits

Common Lab Manual

COMMON LAB MANUAL: KEY THEORETICAL CONCEPTS​
​BIBLIOGRAPHY

Αυδίκος, Βασίλης, Οι πολιτιστικές και δημιουργικές βιομηχανίες στην Ελλάδα, Εκδόσεις Επίκεντρο, Αθήνα 2014.

Μελέτη για τη Χαρτογράφηση της Πολιτιστικής-Δημιουργικής βιομηχανίας στην Ελλάδα, Πάντειο Πανεπιστήμιο, 2017, https://www.ekt.gr/el/news/21057
Στρατηγική Έρευνας και Τεχνολογίας για την Έξυπνη Εξειδίκευση (RIS3), https://www.espa.gr/el/Pages/staticRIS3.aspx

Bishop, Claire. Artificial hells: Participatory art and the politics of spectatorship. Verso Books, 2012.

Bishop, Claire. "The social turn: Collaboration and its discontents." Artforum 44.6 (2005): 178.

Castells, M., Networks of outrage and hope: Social movements in the Internet age. Cambridge, UK: Polity, 2012.

Cunningham, Stuart et al., “Financing Creative Industries in Developing Countries”, Diana Barrowclough and Zeljka Kozul-Wright (eds), Creative Industries and Developing Countries: Voice, Choice and Economic Growth, London: Routledge, 2007.

DCMS, Creative Industries Mapping Document, Department of Culture, Media and Sport, London 2001.

Florida, Richard, Cities and the Creative Class, New York: Routledge, 2005.

Garnham, Nicholas, Capitalism and Communication, London: Sage,1990.

Garnham, Nicholas, “Afterword: The cultural commodity and cultural policy”, in Sara Selwood (ed), The UK Cultural Sector, Policy Studies Institute, London, 2000.

Green Paper, Unlocking the potential of cultural and creative industries, COM (2010) European Commission, 2010.

Helguera, Pablo, Socially engaged art. Jorge Pinto Book, New York, 2011.

Hobbs, Renee, “The seven great debates in the media literacy movement”, Journal of Communication, 48(1), (1998): 16-32.

Jenkins, H., Purushotma, R., Weigel, M., Clinton, K., & Robinson, A. J., Confronting the challenges of participatory culture: Media education for the 21st century. A report for the MacArthur Foundation. Cambridge, MA: MIT Press, 2009.

Klein, J.-L. and D.-G. Tremblay, “Can we have a ‘creative city’ without forgetting social cohesion? Some avenues of reflection”, PLAN Canada, 50 (2), 2010: 27–29.

Landry, Charles and Bianchini, Franco, The Creative City, London: Demos, 1995. 

Lopez, A., Mediacology: A multicultural approach to media literacy in the 21st century. New York, NY: Peter Lang, 2008.

Maccallum, D., F. Moulaert, J. Hillier and S. Vicari Haddock (eds), Social Innovation and Territorial Development, Farnham: Ashgate, 2009.

Markusen, A. and G. Schrock, ‘The distinctive city: divergent patterns in growth, hierarchy and specialisation’, Urban Studies, 43, 2006: 1301–1323.

Masterman, L., Teaching the media. London, UK: Routledge, 1985.

Mihailidis, Paul and Benjamin Thevenin, “Media Literacy as a Core Competency for Engaged Citizenship in Participatory Democracy”, American Behavioral Scientist XX(X) 1–12 (2013): 1-12.

Moulaert, F., E. Swyngedouw, F. Martinelli and S. González (eds), Can Neighbourhoods Save the City? Community Development and Social Innovation, London: Routledge, 2010.

Moulaert, F., H. Demuynck and J. Bussbaumer, “Urban renaissance: from physical beautification to social empowerment”, City, 8 (2), 2004: 229–235.

Putnam, R., Bowling alone: The collapse and revival of American community. New York, NY: Simon & Schuster, 2000.

Sacco, P.l. Ferilli, G. and Lavanga, M, “The cultural district organizational model: a theoretical and policy design approach”’, Working paper, Venezia: DADI, Università IUAN, 2007.
​
Spielmann, Max and Sotirios Bahtsetzis, Post-Industrial Design, trans. D. Kretz, L. Parkhowell, Basel, Hyperwerk, 2016.

Thompson, Nato. Culture as weapon: The art of influence in everyday life. Melville House, 2017.

Thompson, Nato, ed. Living as form: Socially engaged art from 1991-2011. MIT Press, 2012.

Throsby, D., Economics and Culture, Cambridge: Cambridge University Press, 2001.

Tremblay, Diane-Gabrielle, and Thomas Pilati, “Social innovation through arts and creativity.” The international handbook on social innovation: Collective action, social learning and transdisciplinary research (2013): 67-79.

UNCTAD, Creative Economy Report 2010. A Feasible Development Option, United Nations, 2010.

TABLE OF CONTENTS

INTRODUCTION
About Common Lab
​Background
Timeline

ACTIVITIES RATIONALE 
​Tale of X Cities & media competences for community building
State of the Arts & the digital public spheres

KEY THEORETICAL CONCEPTS
​Social innovation through art
​Art for social change
​Post-industrial design
Cultural and creative industries
Bibliography

CASE STUDY: TALE OF X CITIES
​About the case study
​Tale of X Cities key results & findings
​Lessons learned & recommendations 
Model project flow
​Media productions as evaluation tool
​Digital events and communication formats
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contact

Tel.: +30.2310.22.46.26
Email: [email protected]
Common Lab's Manual for Social Innovation through Art, aims to empower communities to overcome crises.​ 
​Common Lab is based on the experience gained through Project LABattoir, which concluded according to plan at the end of 2019.
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  • Home
  • MANUAL
    • About Common Lab >
      • Background
      • Timeline
    • Activities Rationale >
      • Tale of X Cities & Media Competences for Community Building
      • State of the Arts & Digital Public Spheres
    • Key Theoretical Concepts >
      • Social Innovation through Art
      • Art for Social Change
      • Post-Industrial Design
      • Cultural Creative Industries
      • Bibliography
    • Case-Study >
      • About the case study
      • Tale of X Cities Key Results and Findings
      • Lessons Learned & Recommendations
      • Model Project Flow
      • Media Productions as Evaluation Tool
      • Digital Events & Communication Formats
  • ACTIVITIES
    • Tale of X Cities >
      • Tale of X Cities - About
      • Tale of X Cities Festival - Live
      • Tale of X Cities Festival - Partner Activities
      • Tale of X Cities Festival - Art Works
      • Tale of X Cities - Partners
      • Tale of X Cities - Seminars
      • Tale of X Cities - Resources
      • Tale of X Cities - Frequently Asked Questions
    • State of the Arts >
      • State Of the Arts - About
      • State Of the Arts - Conference 2021
      • State Of the Arts - Conference 2020
      • State of the Arts - Commission
      • State Of the Arts - Intro Discussion
    • How To >
      • How To Build a community in 10 days
      • How To Break and Rebuild your mug in 10 days
      • How To Research
  • RESOURCES
  • Credits